A long time ago I abandoned Game Maker: Studio and its second iteration. I was reaching the limits of its abilities to handle external data. This year and part-way through last, I discovered and tried out Godot. If this comes to a more complete and playable state, I'll put a prototype here. In addition, I have been working on something longer-term and larger in scope and ambitions. Same conditions apply, but it'll take time. In summary, a role-playing game set in the world. Probably the biggest thing I've ever taken a bite out of, but I'll do it in manageable pieces with diversions like the above project to avoid the burnout.